If you forget what the mission is about and want to re-check the briefing, you have to cycle back through the weapon screen and the gadget screen and then replay the video.
Then, you get some quick info on whatever new gadget you get to play with in that level (whether it’s something cool like a knockoff Metal Gear or something boring like smoke grenades), and finally you get to customize your weapon. For one, you can’t choose which option you want to look at you have to go through them in a certain order.įirst you watch the briefing video (which is always nothing more than a voiceover talking about war stuff while a map zooms around, just like in the Modern Warfare games). While this stuff may look like a menu and act like a menu, that’s not really what it is.
#Ghost recon future soldier ghost lead series#
OK, they’re not really iPads, but it’s easier to say that than “generic tablet computer,” and the interface they show is sort of iPad-esque.Įvidently, this scene is very important to our understanding of these men as soldiers of the future, because you access all of the briefings, weapon-customization options, and other pre-mission information via a series of menus that are meant to look like applications being run on these iPads. The leader of Ghost Team, who is only ever referred to as “Ghost Lead,” enters the room and distributes iPads to everyone so he can explain their next mission…which he does by telling everyone to just use their iPads. That is to say they’re sitting on their bunk beds cracking wise and doing other bro stuff… while invisible for no reason. Three Ghost Team members are inside, testing out their new (and never-explained) invisibility technology. The room they stay in is the sort of generic military sleeping area you see in most games (or movies) like this: plain gray walls, a punching bag in one corner, bunk beds, and a boom box playing shitty heavy-metal music. Fresh off their first mission, they decide to kill some time in their quarters, cracking wise and doing other bro stuff that bros do. You shoot people in games like this all the time, but how often do you get to watch people hang out on bunk beds?īefore we go on, let’s check back in with that team of soldiers. They're so bizarre, in fact, that it's not even worth talking about the actual gameplay.
Except that it's really not, as made clear by a handful of bizarre choices the developers made. Well, sometimes you need to avoid shooting people, but the idea is that everything you do is related to shooting people. In theory, this is a game about shooting people.
That's where the really important stuff happens…apparently. This is Tom Clancy’s Ghost Recon: Future Soldier, and now it's time for these soldiers of the future to head home. After tossing out a sensor that pinpoints where all of the enemies are, one of them releases a tiny remote-controlled helicopter and uses it to set up an elaborate series of simultaneous sniper shots that kills all of the thugs in a matter of seconds. Some kind of generic middle-eastern village.Ī team of four highly trained soldiers, weighed down with an absurd amount of advanced technological equipment, stalks a group of terrorist thugs through a bombed-out village.